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Yippee2605

8 Game Reviews

3 w/ Responses

The game itself is frantic and fun, but I wish the game over screen wasn't so slow so I could play it more.

true-narwhak responds:

thank you so much:) but yeahhh thats fair. i wanted it to be like, a moment step back and reflect since its so slow compared the frantic gameplay, but i fear i just made it unfun. not a total fix, but theres always the hurry up button on the bottom right though

It's really impressive to see a management game like this run on RPG maker, and it's pretty interesting.
Though I do have a problem loading saves in this game. When I leave, I can't continue even though the game has a functioning save feature. Hopefully that gets patched out soon.

Edit: Thanks for fixing the issue!

Marckel responds:

Thank you for the bug report! We are looking into the problem now, we suspect it is a plugin issue.

Update: The issue is now fixed! However, your old files won't be retrievable due to plugin incompatibility so you'll have to create new save files. We're very sorry for this.

This game gets glitchy pretty often, I can scale the walls by wall jumping and moving in and out of the wall and in some areas, it leads me out of bounds, leading me to restart the game.

In the first door segment when I disobey and go left, the narrator calls me dumb at first and then I get transported to another room without explanation. However when I follow the narrator and go right, he acts like I've been disobeying the entire time. I decided to go blue door this run and scale the walls again and while I did get stuff out of it, in the very next room I had a door not work on me.

If I ever fall off the level I have to reload my game and start from scratch.
I still had some fun out of it, but if the game wasn't so glitchy I'd be having a better time.

It's fine and simple enough, but the loading times between rounds kinda hurt the gameplay. It's not as snappy as it could be.

The controls are sorta janky, there's no music and the keyboard controls don't work in the Newgrounds version. But it's still lumines and it's a really good formula, so I think you can make it work.

To improve the controls besides fixing keyboard compatibility in Newgrounds I would add in a second rotate button for rotating counterclockwise. Playing the itch.io version I think the rotate buttons should've been z and x over up.

While it is impressive how many things you ported this game into, I wish it controlled better.

The game was tough for me but really satisfying to finally beat. Good job!

EcoArtz responds:

Thank you! It was fun working for this little game jam project and also it wasn't supposed to be this hard but thanks for feedback!

Imagine someone new to the site decides to look at the latest section on games and this is what they see. lol.

Level 2 has a couple of places that softlock me. like the grounded wires that hold an ID, there's an area where the player can slip in and they'll be too wide to get out. The game is pretty fun the rest of the way through, I just wish I didn't softlock myself on this level, meaning I had to reset the entire thing.

I'm a guy learning things, mainly, college and then art as a hobby. Trying to add game deving on top of that, wish me luck lol.
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